AI Insights · Timothy · April 2024
Q1 2024 Performance of Top City Building Games on iOS in Australia
Explore the latest trends in city building games on the iOS platform in Australia for Q1 2024. Data provided by Sensor Tower reveals the performance of the top 5 games in downloads, revenue, and active users.
The first quarter of 2024 has been an interesting period for city building games on the iOS platform in Australia. Sensor Tower's data provides us with a snapshot of how these games have performed in terms of downloads, revenue, and weekly active users.
States Builder: Trade Empire by SayGames LTD saw a peak in downloads in late January with 2.9M, followed by a decrease to 880K by the end of March. Weekly active users peaked at 3.7M in late January, dropping to 1.7M by March's end. Revenue trends followed a downward trajectory from 1.3K USD to 587K USD in the same period.
SimCity BuildIt, published by Electronic Arts, maintained a steady download figure around the 1K-2.5K range throughout the quarter, with weekly active users starting at 15.6M and seeing a slight decline to 13.5M. Revenue showed more fluctuation, starting strong at 16.9K USD, peaking at 19.5K USD in the second week of January, and then settling at 13K USD by the quarter's end.
The iconic The Simpsons™: Tapped Out, also from Electronic Arts, experienced revenue peaks in mid-January at 9.5K USD and late March at 9.8K USD, with a few dips in between. Downloads remained fairly consistent, averaging around 1K, while weekly active users hovered just above 3K for most of the quarter.
Mars Era Limited's Isekai:Slow Life showed an impressive increase in weekly active users from 4.8M to 6.8M over the quarter. Downloads peaked at 1.3M in mid-March, while revenue saw a significant rise to 13.8K USD by the end of March from an initial 12.9K USD.
Lastly, State Connect: Traffic Control by AI Games FZ, despite having zero revenue for the first half of the quarter, ended with a surprising increase to 625K USD in the last week. Downloads saw a remarkable jump in mid-February at 1.9M, and weekly active users reflected a similarly positive trend, ending the quarter at 2.2M.
For more details and insights, visit Sensor Tower, where the data tells a story of fluctuating fortunes and player engagement across these popular city building titles on iOS in Australia.